A downloadable game

Download NowName your own price

The Old World is Dying. The New, Struggles to be born. Now is the Time of Monsters. - Antonio Gramsci


Guns Blazing is a roleplaying game about revolutionaries and freedom fighters at the dusk of the colonial age. Players enter the myriad flashpoints of the age, thrown against the machinations of colonial powers and supernatural monsters from without while navigating the contradictory, seemingly irreconcilable politics of change within. 

Guns Blazing runs on an original engine, called Ahadi, styled loosely on Genesys and Storyteller. Characters engage in brutal, tactical gunfights against monstrous foes, where goals are clear, the enemy is obvious, and you can measure success in spent bullets and dead bodies. Then they return to the home front, where their allies hate each other, you don’t know who to trust, and success is a formless dream of a better future.  

This is a Public Playtest, meant to improve the game by soliciting feedback on its gameplay loop, the presentation of information, and what sort of characters people want to play in this setting and world.

This playtest includes an overview of the setting, partial narrative rules, full combat rules, character creation rules, a handful of basic enemies, and a single combat scenario.

The game is currently on Kickstarter to secure funding for a full release and print run.

You can find the Kickstarter here.

Download

Download NowName your own price

Click download now to get access to the following files:

Kickstarter Promo_2.jpg 194 kB
Kickstarter Promo_1.jpg 726 kB
Guns Blazing Public Playtest #1.pdf 332 kB
Pregen Characters Public Playtest.pdf
Guns Blazing Character Sheet.xlsx

Development log